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AI Insights · Timothy · July 2021

Top 5 Slime Games Performance in New Zealand Q2 2021

Discover the performance of the top 5 slime games in New Zealand during Q2 2021, including trends in downloads, revenue, and active users. Data sourced from Sensor Tower.

Top 5 Slime Games Performance in New Zealand Q2 2021

In Q2 2021, the top 5 slime games in New Zealand showed diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:

Magic Slime: Antistress & ASMR from Finger Art Games saw weekly revenue peak at around $1.1K in mid-April, before gradually declining to $422 by the end of June. Weekly downloads reached a high of 936 in mid-April but dropped significantly to just 40 by the end of the quarter. Active users followed a similar trend, peaking at 1K in mid-April and falling to 203 by the end of June.

Slime Simulator Fluid Games by Marrisa Wei experienced a steady decline in both revenue and downloads. Weekly revenue started at $544 in late March and declined to $239 by the end of June. Downloads also saw a sharp drop from 335 in late March to just 3 by the end of the quarter. Active users decreased from 445 to 234 over the same period.

Goo: Slime simulator, ASMR from Exomind LTD showed strong performance with revenue increasing from $122 in late March to $242 by the end of June. Downloads were particularly impressive, peaking at 2.1K in mid-April and maintaining high numbers, ending the quarter with 488. Active users also saw a significant rise, starting at 4.4K in late March and peaking at 5.8K in mid-June, before slightly declining to 4.7K by the end of June.

GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV had modest figures, with revenue peaking at $165 in late March and downloads reaching a high of 219 in early April. Active users were relatively low, peaking at 116 in early April and dropping to 21 by the end of the month.

Fluid Simulation by Pavel Dobryakov showed consistent performance with weekly revenue remaining relatively stable around $11-$52 throughout the quarter. Downloads peaked at 156 in mid-May and stayed consistent around 127 towards the end of June. Active users saw an increase from 347 in late March to a high of 405 in mid-May, ending the quarter at 353.

These insights are sourced from Sensor Tower, where more detailed analytics can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021